Bio
Pete Isensee has been in the digital entertainment business since 1994. He's made video games, shipped three generations of Xbox consoles at Microsoft, created VR experiences at HBO, led the creation of advanced AR/VR technologies at Meta, published dozens of technical articles, and taught C++ tips & tricks to developers worldwide. He enjoys C++, jazz, wine and backpacking.
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Papers and Presentations
C++ on Next-Gen Consoles: Effective Code for New Architectures
Publications: Books
Best of Game Programming Gems, Multiple chapters.
Game Programming Gems 6. Chapter: Utilizing Multicore Processors with OpenMP.
Game Programming Gems 4. Network section editor. Chapter: Bit Packing: A Network Compression Technique.
Game Programming Gems 3. Chapters: Secure Sockets and Custom STL Allocators.
Updated STL allocator code that works on Visual Studio.NET is available. Copy the unzipped files to the same folder as the original files.
Game Programming Gems 2. Chapter: Genuine Random Number Generation
Game Programming Gems. Chapter: Fast Math Using C++ Template Metaprogramming
Publications: Magazines
MSDN Magazine, October 2005: OpenMP and C++: Reap the Benefits of Multithreading Without All the Work. Co-authored with Kang Su Gatlin.
Game Developer Magazine, March 2003: Developing Online Console Games. Co-authored with Steve Ganem.
Professional
Regular presenter at the Game Developers Conference
Advisory board member for the Future Realities Summit (AR/VR) at GDC
Regular presenter at CppCon, the C++ Conference
Source Code
Updated Gems 3 allocator code (zipped C++ files)
STL Allocator test bed (zipped C++ files)
GDC 2003 custom allocators (zipped C++ files)
Last update Apr 2024
© 2024 Pete & Kristi Isensee. All Rights Reserved