My Story
When I was a teenager, desktop computers were still a novelty.
It was the age of Apple IIs and Commodore 64s.
My dad, an accountant, thought a home computer might be useful.
He could create things called spreadsheets and write documents
without needing
whiteout.
I thought playing computer games would be cool.
So we took an overnight train to San Francisco.
It was my first visit to a big city, my first time riding
in a taxi or eating at a fancy restaurant.
We attended
Applefest.
It was overwhelming, with thousands of vendors selling products
in a huge underground space. My eyes bugged out of my head.
Dad picked out an Apple computer, monitor, floppy drives,
and
VisiCalc.
I tested out video games and brought home
Choplifter
and
Wizardry.
I still have Wizardry in my home office.
Which leads to the second part of my story. In 1996, I attended the Computer Game Developers Conference, witnessing a mind melting technical postmortem of Quake by Michael Abrash. Near the end of the talk, he emphasized the importance of knowledge sharing. The final transparency—they weren’t called slides then—said: "Sharing knowledge makes the world a better place," and Michael's exact quote was "sharing information is cool."
Before that moment, I was a software engineer. At that moment, I realized my calling to be an educator and advocate, helping other software engineers improve. I started mentoring, speaking at conferences, writing articles, posting blogs, and hosting educational events.
In 2025, I formed Tantalon Consulting to give back to the software community. If I can bring some software insight and improvement to your venture, it would be my honor, because sharing knowledge does indeed make the world a better place.
